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What's rlvm?

rlvm is an open source implementation of the RealLive virtual machine for Linux and OSX. RealLive is a game engine used in Japan to write visual novels, a few of which I care about, and many that I do not. Currently, rlvm works with: Kanon Standard Edition, Air Standard Edition, CLANNAD, CLANNAD Full Voice Edition and Planetarian, along with a few non-KEY games. rlvm can optionally use English patches to some games.

GPLv3 logorlvm is open sourced under the GNU General Public License version 3 (or later). I welcome patches, forking the project on github and other code submissions.

Current release - rlvm 0.07 - Released 15 Nov 2009

rlvm 0.7 is a major update. rlvm now supports AIR, along with several other non-KEY games (see STATUS.TXT). rlvm is now at the point where random older RealLive games may work. It can now read KOE voice archives used by older games, as well as voice patches that are loose Ogg Vorbis files (such as the one for KANON). In addition, there’s been a large number of small, minor graphical fixes, including faces in text boxes, text shadow in text boxes, visual appearance of #SELBTNs (such as in Fuuko’s route), and various shading effects.

Because of problems in previous versions of the boost::serialization library, preferences such as text box color and text speed will not be read with rlvm 0.7. Saved games were not subject to the corruption bugs and should continue to work.

(You may also enjoy reading about rlvm development, if you like stories about programming.)

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